Week 1: Ideation
The goal of this week is to ideate potential design direction based on our secondary and primary research. The technique we used for ideation includes design prompts generation, interaction, individual ideation, wishing, and group ideation.
Design Prompts
Design prompts were the core of our ideation, by generating design prompts, we had a better understanding of what kinds of problem are we try to solve, who are the potential user, and how are we going to solve it.
The design prompts we used were:
- How might we empower clients to feel like they are part of the design team?
- How do we elicit emotional connections between stakeholders and the project?
- How can we make remote interactions feel more dynamic and personal?
- How can we make complicated design tools intuitive enough for non-experts to pick up and use?
- How might we help architects connect with clients on an emotional level in the absence of explicit social cues?
- How can we minimize the technical language barrier for clients?
- How can we help stakeholders transition between 2D and 3D perspectives for better understanding of spatial flow?
- How can we help clients view the design concept like an interactive story?
Ideation Process Overview
![]() |
![]() |
| Interaction Map |
Individual Ideation
Generating ideas individually is an efficient way to start the process since we might have different interpretations of the problem and expectations of how the problem might be solved. This also allowed us ideate without being interfered by others’ opinions.
Process
- Each team member generated 20 ideas with visual and verbal descriptions overnight
- We had group discussion where each of us walked through each idea
- The ideas were grouped and labeled based on emergent themes
![]() |
| Individual ideas |
Wishing
Empathy is essential to user-centered design. We used a “wishing” approach to come out with unrealistic but valuable “wishes” based on stakeholder perspectives. This gave us a diverse range of themes that were unrestricted by realism. These wishes were then turned into more feasible solutions through group ideation.
Process
- We tried to put ourselves into the architect’s and client’s shoes, and generated ideas based on “I wish we had... “ or “I wish I could”
- Wishes were grouped into several categories based on similar themes.
- “Realistic” ideas were then generated to try to fulfill the wishes.
![]() |
| "Wishing" |
Group Ideation
We conducted a group ideation session to organize all of our individual ideas and to form our potential design directions. We took our 60 ideas and grouped some of them while combining others to arrive at five design directions.Process
- Each team member generated 20 ideas with visual and verbal descriptions overnight.
- All ideas were laid out on a table for group discussion.
- The ideas were grouped and merged to form themes and potential design directions.
![]() |
| Grouping and combining ideas |
- Increasing client involvement in the design process by providing intuitive toolkits.
- Improving spatial understanding for non-experts by translating 2D concepts to 3D.
- Improving understanding of static concepts through simulations of real-life scenarios.
- Increasing the viability of implicit social cues for a more emotional connection between stakeholders.
- Providing or creating 3D visualization of pre-existing spaces to facilitate communication of design intentions.
And for each design direction, we creates a storyboard to show how we might solve the problem.
Design Concepts
Concept One: Design Toolkit
Intuitive design kit in AR or VR format for clients to manipulate virtual 3D models.
How it works
After architects import models into the design toolkit, the model will be automatically broken down into smaller components. Clients can move components around just like playing with Legos to express their design intention.
Problem space
Clients are not trained in spatial design so it is often a challenge for them to explain what a building should look like to the architect. It might take weeks to wait for architects to rebuild a model when it does not meet the client’s expectation. How it works
Target user
Clients
Value
The design kit provides and easy way for clients to play around with the model without learning how to use the traditional software, and it also provides instant feedback on how the space will look like after changes.
Concept Two: 3D Model Reviewer
Virtual space where clients can make 3D sketches and comments on the design concepts, and experience real-time update of the space design based on their request.
For clients, most current solutions either present the model in 2D or in low-fidelity 3D that could not truly represent the design. Furthermore, clients are required to learn how to use the review software to leave comments. For designers, it can also be challenging for them to understand the comments and 2D sketches left by the client.
How it works
Clients can leave sketches and comments on the space, and see real-time updates in the space based on their request.
Target user
Clients, designers
Value
The solution provides an easy way for clients to review and comment on the 3D model. Designers can update the model immediately without needing a back and forth communication just to clarify what clients want.
Concept Three: Real-life Scenario Simulator
Animation-based simulation system that helps clients understand the spatial flow through real-life scenarios.
Lots of money is spent to change or revising designs when clients find out that a room actually doesn’t work for what they intended.
How it works
By experiencing spatial flow in real-life scenarios, clients can better understand how the space might function. The solution can also provide a preview of how the design might look in different scenarios (raining days, at night, or 30 years later).
Value
The solution allows client to have a complete overview of how the room or building will look after being built. Since clients rely heavily on narrative storytelling as a means of understanding space, these solutions help communication during the design process.
How it works
Target user
ClientsValue
Concept Four: Non-verbal Behavior Translator
Visualization of social cues that helps connect collaborators through understanding of emotion and common ground in the remote context.
Problem space
Designers rely heavily on non-verbal expressions so they prefer to meet in-person to tell whether the client likes the design or not. In the remote context, these social cues are often unavailable. For example, collaborators could not tell whether they are pointing to the same object during the discussion.
How it works
With gestural tracking together with attention and gaze information, the solution can record and translate how the client feels or which part of the design they are referencing in to the architect in real-time. With this, the designer could understand the non-verbal expression under remote context just like they are meeting them in-person.
Target user
Client-facing professionals
Value
The solution provides non-verbal social cues to designers so they are able to tell whether the client likes the design or not with the provided information, particularly in remote contexts. It could also ensure that designers and clients are establishing common ground during the discussion.
Value
Concept Five: 3D Reference Database
Providing or creating a 3D library that consists of visualizations of pre-existing spaces to facilitate communication of design intentions.
Problem space
Finding reference images is challenging, especially for non-experts. However, it is also challenging for them to express how they imagine the space, which architects are often struggling with to figure out exactly what the client wants. How it works
Target user
Value















No comments:
Post a Comment